


All of these problems have now been fixed. One bug caused the level-of-detail calculations to be incorrect and reduced image quality, the second bug caused objects close to the camera to be rendered incorrectly and possibly had other side effects which might have affected stability. The Quick Render node in the default project has anti-aliasing set to 2, now that anti-aliasing has a greater impact on render times for objects rendered with "Ray trace objects".įixed two serious bugs with the rendering of populations. For most typical scenes, however, this option should be disabled. This may be useful in scenes where atmospheres and clouds can be rendered more efficiently by the adaptive ray tracer than by the micropolygon renderer. "Ray trace everything" option in the render node. Anti-aliasing adaptive sampling settings can be completely customised, or you can use the preset values for each anti-aliasing level. Displacements applied to these objects are not seen by the ray tracer, but the displacement information is interpreted as bump to affect shading. Very good results can be obtained with anti-aliasing presets between 5 and 8. "Ray trace objects" usually gives superior quality images of populations compared with the micropolygon renderer, and often with shorter render times. imported objects, the built-in Grass Clump and the built-in Rock object. This affects any objects which can be used in populations, i.e. This uses an adaptive ray tracing pass to render objects, with quality determined by the anti-aliasing settings. The renderer now has an option called "Ray trace objects". Finished renders should look the same as before. This shortens the total render time, especially with high anti-aliasing settings, certain pixel filters, and anti-aliasing bloom. Reduced render time: The Render View shows an unfiltered, aliased preview of each bucket while it is rendering, and then computes the anti-aliasing pixel filters when the bucket is completed. Threading performance has improved enough that this is no longer an issue, though there are still improvements to be made. Performance warning dialog is no longer shown if you have more than 4 cores.
#TERRAGEN CLASSIC SURFACE MAPS WINDOWS#
Windows drag-and-drop and file association fixes.Reduced render time and multithreading enhancements.Ray trace objects for faster, higher quality rendering of objects and populations.
#TERRAGEN CLASSIC SURFACE MAPS UPDATE#
Terragen v2.1 is now available as a free update for all purchasers of Terragen 2.
